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Z
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Join date : 2008-02-24

PostSubject: Shadowmoor   Sat Apr 26, 2008 11:23 pm

I'm just curious what everyone's thoughts on shadowmoor are. I know we've talked about it some but I think putting it in print will help condense our knowledge a little. So post what cards you think are cool, what decks you'd like to build, whatever. It's the dedicated shadowmoor thread.
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Scott
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Age : 31

PostSubject: Re: Shadowmoor   Thu May 01, 2008 9:26 am

Shadowmoor seems to overall be quite a powerful set. At least the creatures are. So many creatures are just way above the curve, with their only drawback being that they require hybrid mana, which isn't really a drawback at all. If you thought Joe's was creature heavy before...

There are a lot of cards that are interesting for more than simply being super efficient. Of these, one of my favorites is Swans of Bryn Argoll. I dream of it + pyrohemia. Unfortunately it is currently a chase rare, so that dream will be on the back burner for awhile. Another cool card is Dusk Urchins. I have been thinking of a blue/black efficient cards win deck, with the Urchins/Scarscale Ritual. The Urchins may also replace elephant Call of the Herd elephant in my G/B deck. Mirrorweave is super cool. Kitchen Finks is the new riftwatcher, Murderous Redcap may become Zach's favorite card ever, and Fulminator Mage is overrated.

All the new toys for red aggro/burn is bittersweet for me. My deck will no longer be unique, but it will rock and roll. The best thing for thrifty players everywhere is it can dominate with 0 rares.

Overall, I think it is better than Lorwyn, but still accomplishes Wizard's probable goal of it being very easy to build simple 2 color creature decks that can randomly compete with netdecks.
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Z
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PostSubject: Re: Shadowmoor   Thu May 01, 2008 5:48 pm

So yeah, I took a look at this.



I wouldn't say it's my favorite card ever. Especially given it's four mana cost. Don't get me wrong...you know what. I'm just looking for things wrong with it. It's a really good card that would have been absolutely fantastic in the Death Pact Control deck I was trying so hard to throw together. Not so good in my black/white control deck though. What I really need to look out for are replacements for Calciderm and grim harvest, both of which pain me so much to lose...
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Sn0man13

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PostSubject: Re: Shadowmoor   Tue May 06, 2008 12:27 pm

mono-black control is back baby!

tendrils+corrupt=happiness
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