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 New Kithkin Deck

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Sn0man13

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PostSubject: New Kithkin Deck   Mon Feb 25, 2008 9:57 am

I have a new kitchkin deck idea. i'll post it when i can get the decklist up...
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Sn0man13

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PostSubject: Re: New Kithkin Deck   Mon Feb 25, 2008 1:35 pm

4x Goldmeadow stalwort
4x Mistmeadow Skulk
4x Knight of meadowgrain
4x Wizend Cenn
2x Gadduk teeg
2x Pre-immiment captain
4x thoughtwreft trio

3x militia's pride
3x mobilization
4x wrath of god
4x Oblivion ring

4x Rustic klachan
4x Brushland
4x horison canapy
10 plains

Thoughts?
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Scott
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PostSubject: Re: New Kithkin Deck   Mon Feb 25, 2008 2:55 pm

First off, are you going to build this deck to be competitive? The mana base is quite expensive for a casual deck, and losing Teeg wouldn't be a huge deal if this is a casual deck.

I don't think that there are enough soldiers in the deck to support the soldier subtheme here. How often will the Captain just be a three mana 2/2? Mobilization, on the other hand, is great for the late game whether or not you have other soldiers to go along with it.

Is the mistmeadow skulk really any good? White has a crap ton of extremely efficient 2 mana 2/2s that are significantly better than him IMO.

I worry that Wrath of God will often be a dead card when you just need to blow up a blocker to get through for winning damage. The situation it most helps you in only occurs when the game is out of reach anyway, as aggro decks simply are not good topdecking decks. I would recommend Sunlace in their place.

Good luck!
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Z
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PostSubject: Re: New Kithkin Deck   Mon Feb 25, 2008 3:34 pm

On a less serious note...

The only good kithkin is a dead kithkin...

Play nineteen of them within the first five turns...gain great board position...then play a wrath and reset everything...


...I hate Kithkin...
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Sn0man13

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PostSubject: Re: New Kithkin Deck   Mon Feb 25, 2008 4:36 pm

i agree. I'm trying to build an anti-agro white deck and i naturally assumed kithkin would be good. I may try to build it with playing wrath on the 4th turn to kill thier early plays then start droppin dudes of my own...
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Scott
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PostSubject: Re: New Kithkin Deck   Mon Feb 25, 2008 7:37 pm

Z wrote:
On a less serious note...

The only good kithkin is a dead kithkin...

Play nineteen of them within the first five turns...gain great board position...then play a wrath and reset everything...


...I hate Kithkin...

If this is your gameplan, you could add Tormod's Crypt to remove them all from the game afterwards. Or use some sort of mass recursion to bring them all back, then use Arena to make them fight to the death for your amusement.
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Z
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PostSubject: Re: New Kithkin Deck   Mon Feb 25, 2008 7:45 pm

Or best of all...I could add 4 Drudge Spells and convert all of my dead kithkin into mindless skeletons...it's perfect!
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Sn0man13

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PostSubject: Re: New Kithkin Deck   Mon Feb 25, 2008 8:58 pm

maby B/W with malaren+aven mindsissor+rule of law?
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Z
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PostSubject: Re: New Kithkin Deck   Mon Feb 25, 2008 8:59 pm

I'd be really wary of that. You're playing Kithkin, so chances are the one card you can play is going to be significantly worse than the one card they play every turn.
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Sn0man13

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PostSubject: Re: New Kithkin Deck   Mon Feb 25, 2008 9:15 pm

ok, scrap the kithkin theme and use bitterblossum/mobilization to beat face with?
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PostSubject: Re: New Kithkin Deck   Mon Feb 25, 2008 9:47 pm

Ed, I just really like your Rogue Deck and I think it's going to be strictly better, maybe you should try some kind of attrition or combo deck. You made pretty good aggro and control, might as well try the other two out.
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Sn0man13

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PostSubject: Re: New Kithkin Deck   Mon Feb 25, 2008 10:01 pm

that's kind of what i'm thinking here. I need a new project after rogue's something harder to build than goblins, rogues or teferi and go.
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